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Post by Hao|Kakashi on Jul 17, 2007 21:09:59 GMT -5
work in progress
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Post by Hao|Kakashi on Aug 7, 2007 13:14:36 GMT -5
E-Rank Jutsu Ninjutsu
Bug Clone Skill (200 bugs/clone) (Kikai Bunshin no Jutsu) |1-6 clones, more cost half of users chakra| Cost:10 Description: The user creates an exact copy of himself using bugs. used by Aburame Shino.
Cloak of Invisibility Technique (Kakuremino no Jutsu) |1d4 rounds| Cost:5 This jutsu allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible. Konohamaru uses this technique constantly in the beginning of the Naruto series to try and fool Naruto Uzumaki, but uses poor disguises (square rocks with eyeholes, cloaks that are incorrectly patterned or the wrong way round, or simply not covering himself completely), thus betraying the illusion. In the anime, Naruto has been somewhat practical at using this jutsu a couple of times.
Fire Type; Mythical Fire Flower (Katon; Housenka) |2d10| Cost:10 Hand Seal(s): Rat, Riger, Dog, Ox, Rabbit, Tiger Description: The user creates multiple blast of fire from the mouth and usually aims at one target, and sometimes shurikens can be hidden within the flames.
Sexy Technique (Oiroke no Jutsu) |2d10 due to likely nosebleed| Cost:5 This is simply a Transformation Technique used to transform the user into a beautiful, nude woman (or a woman in a bathing suit, as seen in episode 177 and the Naruto video games). Naruto uses it to distract his instructors, sometimes leading to an exaggerated nosebleed by the victim, and it is indeed annoyingly effective; even the Third Hokage swooned when Naruto used it on him. Naruto was forced to use this jutsu in order to receive training from Jiraiya. A variant of this technique is the Harem Technique, which uses varying numbers of shadow clones in combination with the technique to produce multiple clones of a nude woman.
Ice Release: Swallow Snow Storm (Hyoton: Tsubame Fubuki) |2d10| Cost:7 This jutsu creates a cluster of ice needles in the shape of miniature swallows, which the user then throws at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
Ice Prison Technique (Hyoro no Jutsu) |2d4 rounds| Cost:10 This jutsu creates pillars of ice crystals that home in on an opponent and trap them in ice. Unlike the Water Prison Technique, no further action seems to be required to maintain the prison once the victim is caught. This jutsu may also be used defensively as a wall of ice.
Clone Jutsu (Bunshin no jutsu) |1-4 clones, more cost half of the users chakra| Cost:5 This Jutsu Allows the user to create a single Clone of His or Herself that can act freely, but will disapeer as soon as The Real preson is Knocked out Killed runs out of Chakra, or unsommons it.
Replacement Jutsu (Kawarimi no Jutsu) |1do 6 or more to replace ones self| Cost:8 Depending on the users element this Jutsu causes the user to be replaced by a elemental object and reaper some where near by. This Jutsu is used to get away from attacks or to confuse the enemy.
Acid of 1000 fangs (Zeshi Nensan) |2d10| Cost:10 The user spits acid from the mouth, which will melt anything that it hits.
Air Slicing Blast (Zankuuha) |2d10 mental Damage| Cost:10 A device implanted in both arms of the user (usually from the palms) allows the control of super sonic sound waves an air pressure. The device allows the currents to be concentrated in one place, and creates large blasts of air shot from the palms.
Desert Rain (Suna Shigure) |2d10 Mental Damage| Cost:8 Desert rain is another way of creating the Sabaku Sousou, it gathers sound in the air which then targets in on the opponent from all the angles. This can also be used as just another attack by hardening and then going through the enemy.
Dust Wind (Ninpou Fuusajin) |2d10| Cost:6 A jutsu that uses Tamari’s fan to blow a huge gust wind which gathers sand on objects in the path. The technique can also send dirt into the opponent’s eyes to blend them temporary.
Puppet Skill (Kugutsu no Jutsu) |2d4 rounds uses pupet-masters strength dice +1d10| Cost:10 Uses a doll as a weapon for combat. The doll is controlled by thin, almost invisible strings that chakra flows down. The chakra brings the doll 'to life', and can be used to switch places with the user, attack, or hide itself as another person.
Wood Release; Branch Shuriken (Mokuton; Shibu Shuriken) |2d10| Cost:12 - A technique utilizing Wood Chakra - Handseals: Boar - Rank: D - Effect: A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.
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Post by Hao|Kakashi on Aug 7, 2007 13:16:05 GMT -5
D-Rank Ninjutsu
Wood Clone Technique (Moku Bunshin no Jutsu) |1-12 clones, more cost half of the usres chakra| Cost:15 (Mokuton users only) This jutsu creates a wooden replica of the user. Unlike other clone techniques, the replica is grown from the user instead of just appearing. It can perform the user's techniques, but the damage it can endure is unknown.
Multi-size jutsu (Baika no Jutsu) |1d10 6 and above is a successful transformation| Cost:12 This is a secret jutsu passed down in the Akimichi clan that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. Akimichi clan members tend to eat fattening foods and have large physiques in order to support this technique. Any attacks done in this form are double the user's anarmed strikes.
Lightning Ball (Raiton; Raikyuu) |3d10 base| Cost:12 Skill: Ninjutsu Rank: D Rank Description: Raikyuu is a ninjutsu technique that utilizes the Lightning Element. By concentrating chakra into the palm of their hand, the user can hurl a sphere of lightning towards an opponent.
Lightning Release; Lightning Blast (Raiton; Raikou Bakuha No Jutsu) |1d10 per finger tip| Cost: 10 per finger tip [Maximum of 8] - Handseals: Rooster, Horse, Ox - Rank: D - Effect: The users fingertips begin to glow a light blue as they fire off lightning bolts from the fingertips, the more fingertips used the higher the chakra cost.
Lightning Release; Flash Bolt Skill (Raiton; Sekoi Boruto No Jutsu) |2d10| Cost: 15 - Handeseals: Hare, Bird, Ox - Rank : D - Effect: By gathering energy from the electrical ions in the air, and mixing it with chakra, the user of this technique can create an orb within there hands that, when released, creates a explosion radius of 5ft all around them.
Body Flicker Technique (Shunshin no Jutsu) |1d10 7 or more to move with out a sight| Cost:15 This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. Shisui Uchiha, one of the most talented Uchiha, was feared as "Shisui of the Body Flicker" ("Shunshin no Shisui"), likely referring to this technique. The Body Flicker technique has various variations among the different hidden villages, all of which involve some extra element aside from the movement itself. The extra element is usually some sort of substance used to distract the opponent, such as leaves or sand. Gaara, for instance, uses the "Sand Body Flicker" (»ug, Suna-Shunshin?), which uses sand to cover his movements. Other varieties include the "Mist Body Flicker" (–¶ug, Kiri-Shunshin?), "Water Body Flicker" (…ug, Mizu-Shunshin?), and "Leaf Body Flicker" (–؃m—tug, Konoha-Shunshin?).
Shadow Wasp Jutsu |2d10| Cost:12 This Jutsu sends a small Shadow in the shape of a wasp that flies into an oppent causing them slight damage
Wind wall no Jutsu |1d4 Reduction for one round to thrown objects| Cost:16 This is nothing more then the user moving using the wind to block a thorwn or air born jutsus protecting the user and a small group of allies
Fire Type; Dragon Fire Skill (Katon; Ryuuka no Jutsu) |2d10| Cost:17 Hand Seal(s): Snake, Tiger, Dragon, Rabbit, Tiger Description: The user creates a large stream of fire, which originates from the mouth.
Hidden Mist Skill (Kirigakure no Jutsu) |3d4 rounds|Target loses half reduction rounded down Cost:20 A highly effective cover technique. Blankets an area in a thick fog, confusing the senses of the enemy. The users Eye's are unaffected by the fog and can see through it clearly as though it was a light mist
Earth Wall Land Flip (Doton Doruki Gaeshi) |1d4 reduction to frontal Attacks| Cost:19 Hand Seal(s): You put your left hand into tiger then your right hand into an ox and put the ox on top of the tiger and that's the seal. A technique where a user hits the ground and flips the ground to create a wall to defend from an attack.
Sand Clone (Suna bunshin no jutsu) |1-6 clones, more cost half the user's chakra| Cost:11 Creates clones of the caster of the jutsu from sand. This is capable of attacking. However, when it is attacked and hit, it doesn't disappear. This makes it one of the most powerful and advanced types of the bunshin. But it's useless as a decoy because it takes on the appearance and color of sand.
Shadow clones (Kage bunshin no jutsu) |1-12 clones, more cost half of the users chakra -The users chakra is split between all the clones if you have 88 chakra left after paying to make one clone then you would have 44 and so would the clone| Cost:22 Unlike the regular bunshin no jutsu, Kage bunshin creates real clones, not just illusions. The power and chakra of the user is evenly distributed among the clones depending how many there are. This makes it impossible to decipher which is the real body. This clone can also attack. If this clone recieves a direct hit, it will disappear. This is treated as a forbidden jutsu but many advanced shinobi still know it. It is mainly a jounin level technique.
Shadow Copy Technique (Kage Mane no Jutsu) |2d4 rounds| Cost:21 The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy.
Water clone (Mizu Bunshiin no jutsu) |1-8 clones more cost half of the users chakra| Cost:11 Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water. This one is capable of attacking. The clone has 1/10 of the power of the original. It can only be controlled while still in a certain radius of the user.
Water Element; Explosion Skill (Suiton Daibakufu no Jutsu) |4d10| Cost:25 Sends a large spinning pillar of water towards the opponent. Can only be performed when near a moderately large water source, and uses a large amount of chakra. It's a devastating jutsu.
Water Element; Water Barrier Wall (Suiton Suijinheki) |2 reduction to fire attacks| |2d10 damage base| Cost:23 Hand Seal(s): Tiger, Serpent, Tiger Creates a blast of water from the mouth, usually used to block fire type attacks.
Earth Barrier Clay Prison (Doroudomo Doten Kekkai) |2d4 rounds, Absorbs x2 the number arounds of chakra each turn as well as any more that is used inside of the dome| Cost:23 This earth elemental ninjutsu attack in which the user pummels his hands into the ground and forms a dome around the enemy. The dome is a barrier which stops them from attacking but at the same time sucks up the enemies chakra. Due to the area in which it spans it has some vulnerable spots which chakra flow is not flowing to, in which case the enemy can focus their attacks at this certain point to break through. me is a barrier which stops them from attacking but at the same time sucks up the enemies chakra. Due to the area in which it spands it has some vulnarable spots which chakra flow is not flowing to, in which case the enemy can focus their attacks at this certain point to break through.
Poison Gas (Doku Gasu) |4d10| Cost:22 The user breathes a large amount of Posion gas from there mouth, and anyone the breathes it in will be instantly Posioned.
Ice Release: One-Horned White Whale (Hyoton: Itsukaku Hakugei) |5d10 base| Cost:35 This jutsu fashions a massive narwhal from surrounding ice that jumps up and falls back down on the opponent. Though made entirely from inanimate ice, the beast releases a loud echoing moan as it rises.
Ice Release: Piercing Dragon Fierce Tiger (Hyoton: Haryu Moko) |3d10 base| Cost:31 This jutsu creates a large tiger out of nearby ice. Because it's so cold, it can freeze nearby water while attacking its target. It resembles an ice version of Water Release: Water Dragon Blast Technique.
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Post by Hao|Kakashi on Aug 7, 2007 13:16:53 GMT -5
C-RANK NINJUTSU
[Summoning Jutsu (Kuchiyose no Jutsu) |1d4 rounds| Cost:depends on summon This Jutsu has the user summon a small animal of sorts.
Healing Hands Technique (Chiyute no Jutsu) |1d4 base| Cost:30 A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. Depending on the degree of the wound, the ninja must concentrate more of their chakra to repair the damage. However, if the wound is too extensive, such as extensive damage to vital organs, this technique may not be able to help them.
Water Release; Sword of Draining (Suiton; Mizukuri no Yaiba) |3d10 base damage| Cost:45 Effect:Functions like a normal solid sword, and can be used with sword required jutsu. Description:This is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade.
Lightning Release; Static Impact (Raiton; Kuuden Danchaku) |4d10 base| Cost:47 Description: Kuuden Danchaku is a ninjutsu that focuses on the buildup of bioelecritcal currents into the hand of the user, who then proceeds to strike the opponent with their appendage, causing a sudden serge of energy and currents to explode into the internal and surface of the opponent. The energy is powerful to even stun the opponent at times. However, this jutsu requires a rest time inbetween uses. Limit: Elemental Affinity, once per turn.
Lightning Release; Thunder Clash Skill (Raiton; Denkou Gachin no Jutsu) |2d10| Cost:25 - Handseals. Hare, Monkey - Rank: C - Effect: A skill that is normally used after a Lightning jutsu, to add a thunderous effect. When the lightning jutsu strikes, it will utter forth a shockwave which will send the opponent backwards. Increasing the distance between the user and the individual effected by the skill, giving a greater oppurtunity to plan the next attack.
Lightning Release; Lightning Scatter Shot Skill (Raiton; Raikou Gorogoro Tama no Jutsu) |2d10| Cost: 25[Maximum of 8 finger tips ] - Handseals: Monkey, Dragon, Dog - Rank: C - Effect: A technique which is an upgraded version of the Lightning Blast Skill. Utilizing the same principles the user gathers chakra into their fingertips, but changing the nature of the chakra into electricity and then firing it off as what seems to be bullets. When striking against the ground, they let off a burst of electricity within a two foot radius.
Exploding Tag: Activate (Jibaku Fuda: Kassei) |1d4 base| Cost:24 Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.
Wind Release; Great Breakthrough (Fûton; Daitoppa) |4d10 base| Cost:22 This jutsu sends out a powerful explosion of wind from the user's location, easily leveling anything in its path. A variation of this technique involves a smaller blast of wind that gets ignited with flame, making it stronger and more damaging to the target.
Wind Release: Infinite Sand Cloud Great Breakthrough (Fûton: Mugen Sajin Daitoppa) |2d10 base| Cost:50 The user spews a large amount of sand from their mouth, devastating both the enemy and a large area around him.
Third Eye (Daisan no Me) |1d4 rounds| Cost:34 This jutsu creates a floating eyeball out of sand that is connected to Gaara's optic nerves. Gaara can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command.
Spider Web Flower (Kumo Sôka) |1d4 rounds| Cost:30 After gathering his spider thread into his mouth, Kidomaru will spit net-like cobwebs of the thread at his target. These nets will fly through the air, and upon hitting an opponent, will stick and bind the target to any nearby surface.
Super Beasts Imitation Picture (Chôjû Giga) |1d4 rounds when used for espionage| |1d10 base when used for attacking| Cost:42 Sai draws creatures on his scroll, then uses this technique to animate them. The animals can act as the corresponding animal would. For example, a bird can be used for espionage or flight depending on its size, while a tiger can attack and maul an opponent. Sai can also control them for other purposes.
Soft Physique Modification (Nan no Kaizô) |5d10 base| Cost:55 Originally developed for spying activities, this technique can be done after some surgery and actual body modification. The user dislocates their joints then controls their softened body with chakra, allowing them to stretch and twist any part of their body at any angle, elongating and even coiling around their opponent. This can also be used to make the user's body more malleable and snakelike. Orochimaru can do this without surgical modification thanks to his various forbidden jutsu. In addition, his version allows him to stretch his body parts well beyond their normal length.
Sprinkling Needles (Jôro Senbon) |1d10 base| Cost:26 After tossing a needle-filled umbrella into the air, this jutsu can be used to fire a barrage of hundreds of needles from sockets in the umbrella. The needles come at the enemy at Mach speed and can surround them from all directions. Chakra is utilized to control and increase the accuracy of every needle, making them impossible to dodge or evade. In the manga, it's said that the needles are capable of piercing through five millimeters of steel, yet they are not powerful enough to get past Gaara's Shield of Sand.
Earth Release; Split Earth Turn Around Palm (Doton; Retsudotenshô) |9d10 base| Cost:57 This technique causes the ground surronding the enemy to spiral inwards on itself, burying them alive or crushing them.
Shield of Sand (Suna no Tate) |1d4 rounds reduction all| Cost:77 A sand demon jutsu. A large amount of sand, stored within the gourd, will automatically move and protect Gaara from any harm by becoming a solid wall. Gaara is unable to control this reaction. The drawback, is the sand wall is not extremely fast, and will have a hard time keeping up to faster enemies.
Sickling Winds (Ninpou Kamaitachi) |2d10 base| Cost:42 This technique needs a fan to be performed. The user waves the fan to create the wind wave and than utilizes his/her own chakra to give the wind sharpness which can cut through most materials.
Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu) |2d10 rounds + weapon damage| Cost:41 A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.
Shadow Strangulation Technique (Ninpou; Kage Kubi Shibari no jutsu) |2d10 base| Cost:43 A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death.
Ninja Law Spider Web Opening (Soukai Kumo Ninpou) |2d4 rounds| Cost:44 An attack from Kidomaru, in which he uses chakra and makes a huge web to stop and catch those who are after him. After this the opponents are vulnerable from any type of jutsu and attack.
Golden Spider Spikes (Ninpou Kumonenkin) |4d10 base| Cost:45 Like the other ninpou attacks the web comes out of his mouth, but after coming out of his mouth they are the color gold and harden like steel. Due to the chakra put forth into the attack they can cut through anything and are just like other weapons.
Golden Spider Thread (Kumo Nenkin) |2d4 rounds| Cost:50 This is the thread of his webs. This is in his bodies system and runs through all over his body. He is able to use it for offence and of course Defense as well. When people break through and hit him he can use this as a way to defend his body much like the armor of sand which Gaara uses. It is a metal which instantly solified and then blocks chakra once air touches it.
Hidden Snake Hands (Senai Jashuu) |2d10 base| Cost:48 A summoning jutsu that brings snakes into the sleeve of the user, which can move out and attack/grapple anything they want to.
Mind Body Switch Skill (Shintenshin no Jutsu) |2d4 rounds| Cost:60 Allows the user to send its spirit energy into another body, and control them. The spirit energy travels slowly, and if it misses, it takes a good amount of time to return to the body. Any damage done to the target while the jutsu is in effect, is also done to the users body. Primarily used for spying, and lasts about 5 minutes.
Mud Cannonball (Dango Dotonidoryo) |3d10 base| Cost:39 An earth elemental attack in which the user uses chakra to grasp a huge amount of land mass, and then forms it into a huge boulder and then hurls it at the enemy.
Desert Avalanche (Bakuryu Ryusa) |5d10 base| Cost:46 This technique focuses chakra into the sand thus bringing a huge mass of sand creating an avalanche of sand which completely engulfs the enemy, suffocating them and drowning them in sand.
Desert coffin (Sabaku kyuu) |3d10 base| Cost:52 This jutsu is uses sand to wrap around the victim's body and render them immobile. It can also kill the person by suffocation.
Fire Element; Fire Dragon Missile (Katon; Karyuu Endan) |10d10 base| Cost:52 A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Earth Element; Moving Land River (Doton; Doryuu Taiga) |5d10 base| Cost:47 A earth elemental technique, which forms a mud land slide which then pushes the enemy back and then stops them from moving with the pressure of the out going mud direction. This technique is usally the beggening to the Earth Element, Dragon Missile attack.
Water Element; Water Dragon Blast (Suiton; Suiryuudan no Jutsu) |11d10 base| Cost:53 Creates a large dragon shape formed from a large amount of spinning water. The dragon form is sent towards your opponent for a powerful attack. This jutsu can only be performed when near a large body of water.
Water Element; Water Wave (Suiton; Suishouha) |6d10 base| Cost:48 A jutsu which creates water out of no where and then thrases it all over the place drowning the opponent and slamming them into solid surfaces. The attack requires a high ammount of chakra to be performed.
Big Hell Technique |6d10 base| Cost:55 The user creates a black hole in the ground that forms a quicksand beneath the enemy, sending the enemy rapidly into the ground.
Beast Human Clone (Juujuin Bunshin) |3d4 rounds| Cost:15 Description: a combination jutsu where the user has his animal partner transform into a perfect duplicate of himself or the user into the a duplicate of his partner. a loss in chakra concentration will result in a de transformation.
Dead Soul Skill (Shikon no Jutsu) |2d4 rounds| Cost:61 A jutsu which causes a dead bodies heart to beat for a few minutes. In this time, the user can move dead bodies, to act as targets or diversions.
Ice Release: Wolf Fang Avalanche Technique (Hyoton: Roga Nadare no Jutsu) |2d10 base| Cost:62 This jutsu creates an avalanche of snow wolves that run towards the opponent, biting and crushing their foe.
Desert Suspension (Sabaku Fuyû) |2d4 rounds| Cost:53 Using his sand as a platform, Gaara is able to float in the air.
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Post by Hao|Kakashi on Aug 7, 2007 13:17:51 GMT -5
B-Rank Ninjutsu
Demonic Ice Crystal Mirrors (Makyou Hyoushou) (Hyouton Bloodline only) |5d10 base| Cost:40 Makyou Hyoushou is a Ninjutsu technique unique to Haku's bloodline. After forming the necessary hand seals, nearby water forms long flat mirrors 360 degrees around the target. Haku himself then places himself inside one of the mirrors. Once inside the mirror, Haku can then using the mirror reflections to confuse his target. Utilizing the reflections, Haku can then almost instanteously move from one mirror to the other. Due to the speed, his target will appear to be moving in slow motion. Because of this he can then unleash numerous needles into his opponent with little difficulty. Using this technique for long periods of time however, will quickly use up Haku's chakra.
Death by a Thousand Flying Water Needles (Sensatsu Suishou) (Hyouton Bloodline only) |6d10 base| Cost:43 Sensatsu Suishou is a Ninjutsu technique unique to Haku's bloodline. Unlike every other hand seal, Haku is able to create the technique by forming hand seals on only one hand. To create the needles, Haku forms the needed hand seal and then kicks water into the air with his foot. The water then rises into the air and takes the form of a thousand needles. These needles then come raining down on his target.
Water Release; Exploding Water Shockwave (Suiton; Bakusui Shôha) |3d10 to determine the amount of area covered in water. The total number is the amount of square feet covered in water.| Cost: 47 Using this jutsu, the user can spit a massive amount of water from their mouth in the form of an exploding amount of water. This technique was used by Kisame to turn a significant portion of a desert into an extremely deep lake while engaging Might Guy and his team. The water can then be used for other water-based jutsu.
Spider Web Unfold (Kumo Sôkai) |2d4 rounds| Cost:25 After gathering his spider thread into a ball in his hands, Kidomaru releases it in the form of a large spider web to catch his opponent. Once the target touches the thread, its stickiness will hold them in place. The webbing is so strong that even an elephant couldn't break through it.
Lightning Release; Storm Dance shield (Raiton; Arashi Buyou Toku) |3d4 reduction to all attacks| Cost:35 Description:A defensive lightning jutsu that requires the buildup of bioelectric currents within the user's body, or lightning from the storm above. After performing the right hand-seals, the user is charged with electrical currents. They then perform the hand-seal of the crane, causing two bolts of lightning to start to the right and left sides of the user. After this, they fly up towards the sky, twisting around the user, forming a protective barrier blocking all that comes within range of them. Limit: Elemental Affinity.
Lightning Release; Storm Dance Crash (Raiton; Arashi Buyou Shougeki) |5d10 base| Cost:35 Effect: Total damage can be re-organized and distrubited to opponent(s) or other objects and such, to the users will. Description: Similar to the first storm dance, the user insteads perform a tiger and then goat hand-seal. After in which they take one hand, and have a bolt from the sky strike it (be it cloudy or not), as they then slam that hand on the ground. From their a wave of blue electricity sparks from the users feet, and expands in a circle like fashion, with blue elecritcal currents rising from the ground as the circle expands covering at most 30 yrd radius.
Lightning Release; Lightning Bolt Fang (Raiton; Ikazuchi no Kiba) |4d10 base| Cost:57 Description: Ikazuchi no Kiba is a ninjutsu technique that utilizes the Lightning Element. Reaching up into the sky, the user shoots a plum of electrified chakra-like essence into the clouds, causing a torrent of lightning to come crashing down towards an opponent.
Lightning Release; Lightning Strike Armor (Raiton; Raigeki no Yoroi) |3d4 rounds| Cost:27 per round Description: Raigeki no Yoroi is a ninjutsu using the lightning element. The user summons a plume of lightning from the heavens, coating their body's into close range armor.
Wood Release; Four Pillars House Technique (Mokuton; Shichûka no Jutsu) |2d4 rounds| Cost:35 This technique causes a fully formed wooden house to grow out of the ground.
Barrier Encampment Method (Kekkai Hôjin) |12d10 base| Cost:54 This jutsu is performed by placing four exploding tags in an array around a designated area. The tags are then set, forming an invisible barrier around the area. Should anyone pass the barrier, the tags will activate, creating a massive explosion capable of killing inattentive ninja.
Earth Release; Earth Flow Rampart (Doton; Doryû Jôheki) |4d10 base| Cost:43 This jutsu raises a large ridge or hill from the ground. Yamato uses this technique along with Water Release: Waterfall Basin Technique while demonstrating elemental chakra types to Naruto, creating a waterfall as an example.
Earth Release Barrier; Dungeon Chamber of Nothingness (Doton; Doryû Jôheki) |5d4 rounds| Cost:50 This jutsu traps the victims inside a self-repairing dome of earth. Jirobo is able to absorb the chakra of anyone trapped inside, something he enjoys greatly. Jirobo's chakra is distributed throughout the dome, but not equally. Near the back (relative to him), his chakra is much weaker, making the dome weaker in that spot.
Ice Release; Black Dragon Outburst Snowstorm (Hyoton: Kokuryubo Fusetsu |4d10 base| Cost:46 This jutsu creates an icy black dragon with red eyes that is shot towards the opponent. Doto has an improved version that creates two black dragons that attack the enemy by creating a freezing tornado.
Sphere of Sand (Tama no Suna) |4d4 rounds| Cost:45 A large wall of sand completely covers Gaara in a sphere shape. Also used when Gaara is transforming into his sand demon state.
Spider Cohesive Bacteria (Kumo Nekin) |1d10 base| Cost:48 A web attack in which Kidoumaru spits a web out and forms it into a spike of sorts to stab through the enemy.
Spiked Meat Tank (Nikudan Hari Sensha) |4d10 base| Cost:40 A technique in which the user goes into the Meat Tank technique and then raps Kunai Knives on a special wire and wraps it around their body. The attack then uses high speed to crush and impale the opponent until they get killed.
Ninja Arts; Spider Bind (Ninpou; Kumoshi Bari) |6d4 rounds| Cost:41 Creates a large web, similar to a spiders, that traps an opponent. The web is enforced by chakra, and is extremely hard to break.
Summoning; Quick Beheading Dance (Kuchiyose; Kirikiri Mai) |7d10 base| Cost:56 Unlike most summoning techniques, this jutsu uses Temari's fan as a medium instead of her hand. Temari uses it to summon Kamatari, a scythe-carrying weasel. Once summoned, Kamatari is capable of decimating an entire forest with very powerful slicing winds.
Summoning: Earth Release; Tracking Fang Technique (Kuchiyose: Doton; Tsuiga no Jutsu) |6d10 base| Cost:58 This jutsu summons eight Ninken (ninja dogs) directly into the ground. The Ninken follow a scent given to them during the summoning and burst from the ground under it, grabbing whatever target happens to be there at the time.
Summoning; Rashomon (Kuchiyose; Rashômon) |8d10 base| Cost:63 This summoning creates a demonic form of the main gate of old Kyoto which is capable of blocking almost any attack. It was previously believed that two people were required to summon it, as both Sakon and Ukon did; however, Orochimaru has been able to summon three of these gates by himself with his Triple Rashomon. To do so, he simply uses both hands, instead of one as is common in a summoning.
Summon Spider Queen |5d10 base| Cost:60 A summon technique that summons the queen of the spiders who then gives birth to thousands of baby spiders, which then attack the opponent.
Earth Element; Earth Dragon Missile (Doton; Doryuudan) |8d10 base| Cost:53 A technique that follows up the Earth River Slide technique, a shape of a dragon is pulled out of the mud in which the dragon opens it's mouth and then spits missiles made out of mud to hit the opponent. This technique is usually followed up by Karyuudan.
Immortality Skill (Furou Fushi no Jutsu) |6d4 base| Cost:85 A jutsu that grants the user the ability to project his soul into the world, anchoring the spirit. The user can then find a new body, take control of it, and once again become young. It is a reincarnation ability.
Summoning: Impure World Resurrection (Kyuchiyose; Edo Tensei) |10d10 base| Cost:88 A very high level and forbidden summoning skill. The user summons the bodies of the person/people he prefers in wooden boxes with their name on it. After the bodies are summoned the summoner must insert kunais knifes into the summoned bodies. These knives nullify the summoned person's soul and give control of the soul to the summoner. For this summoning human sacrifices must be made so that the soul of those whom were sacrificed can tie the summoned to this world. One person must be killed for one summoned person. Two for two and so on.
Desert Requiem (Sabaku Taisou) |9d10 base| Cost:57 Following the Bakuryu Ryusa, it compacts the sand thus crushing the enemies in a huge amount of sand.
Desert graveyard (Sabaku SouSou) |20d10 base| Cost:61 This technique uses chakra to control sand and have it wrap around the victim's body. The sand then squeezes the victim's body and kills them instantly.
Four Man Purple Flame Array (Shishienjin) |12d10 base| Cost:65 A co-operation, 4 person jutsu, creates a large purple box shaped barrier used to surround people or battles. Anything that touches the barrier bursts into purple flame.
Genesis of Rebirth (Ninpo Sozo Saise) |6d4 base| Cost:76 The user stores unused chakra. This chakra becomes compressed and sealed away in the body. When in need, the user can bring forth the stored charka for whatever purpose he or she wants it for. In Tsunade's case, she uses the stored chakra to instantly heal herself. Not only can the stored chakra heal every single organ in her body, it can also regenarate tissue that was destroyed. Tsunade also comments that because this technique uses her chakra to regenarate, she will "never die in battle." Shizune comments in her mind that there actually IS a limit to how much Tsunade can regenarate. She also lets us know that "to hasten healing is to shorten one's lifespan!"
Double Snake Assassination (Souja sousai no jutsu) |60d10 base| Cost:all CP This technique is a murder-suicide technique. Both the opponent and the user must die. This is also why it is treated as a forbidden jutsu.
Chakra Absorption (Chakra Kyuuin no Jutsu) |2d10 base| Cost:40 This jutsu allows the user to absorb the opponent's chakra by putting his palm on the enemy. To activate this extraordinary ability the user has to concentrate a considerable amount of chakra into his hand, making a soft blue flame appear around it. The greatest disadvantage of this ability is that the user has to make contact in order to drain chakra. Only Akadou Yoroi seems to possess this.
Water Prison Skill (Suirou no Jutsu) |4d10 rounds| Cost:42 Creates a large sphere of water, that holds the opponent inside it. The prison is difficult to escape, yet, the drawback is that the user must keep contact with the sphere to keep the prison working.
Clone Great Explosion (Bunshin Daibakuha) |15d10 base| Cost:68 This jutsu works in combination with the Kage Bunshin no Jutsu and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Summoning: Earth; Decapitation Skill (Kuchiyose: Doton; Tsuiga no Jutsu) |7d10 base| Cost:56 Description: the user performs a summoning technique from a scroll, then when performed a number of Nin dogs come up from the earth and latch onto there target rendering him immobile, allowing for the user to attack unhindered. First used by Hatake Kakashi.
Body Freeze Skill (Kanashibari no Jutsu) |3d4 rounds| Cost:43 Description: With this technique the user can freeze their opponent in their place preventing them from moving at all. used by Anbu members and Orochimaru.
Five Element Seal (Goguoufuuin) |8d4 base| Cost:70 This jutsu is performed on Naruto, using an odd number seal against the Even numbered Kyubi seal, causing it to loose effect. As a result, Naruto becomes unable to control his chakra, and cannot tap into the chakra of the Kyuubi.
Five Element Unsealer (Goguoukaiin) |10d4 base| Cost:72 This jutsu destroys the Five Part Seal attached to Naruto's stomach, allowing him to once again control his chakra, and tap into the chakra of the Kyuubi.
Combination Transformation (Konbi Henge) |9d4 base| Cost:45 An advanced form of the Transformation Technique, the Combination Transformation transforms two users into one being. One user usually provides the chakra while the other performs the necessary hand seals. Naruto uses this with Gamabunta in their fight against Gaara's full Shukaku form to become a giant fox. Kiba and Akamaru use a variation of this technique in their fight against Sakon and Ukon, transforming themselves into a giant two-headed wolf. The Sound Four used this during the Chunin Exam to disguise themselves as the Kazekage's two bodyguard attendants (two in each).
Dance of the Seedling Fern (Sawarabi no Mai) (Kaguya Bloodline only) |30d10 base| Cost:76 Kimimaro's final dance, this jutsu causes a giant forest of bone spikes to burst from the ground. It is an extremely deadly technique; both Gaara and Rock Lee would have fallen to this technique if it weren't for Gaara's ability to use sand to levitate. Kimimaro is able to emerge from any bone at will, giving him a deadly element of surprise.
Death Foreseeing Technique (Shikumi no Jutsu) |9d4 mental damage| Cost:39 This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress.
Earth Release; Earth Mausoleum Dumpling (Doton; Doryû Dango) |7d10 base| Cost:66 Jirobo is able to overturn the earth into a large dumpling-shaped chunk of earth the size of a mausoleum. Using his immense strength, he can lift up the ball and hurl it at his opponent, flattening everything in its path.
Earth Release; Earth Style Wall (Doton; Doryûheki) |5d4 rounds| Cost:55 The user spits out a stream of mud that quickly grows and solidifies into a strong, protective wall.
Earth Release; Rock Lodging Destruction (Doton; Iwayado Kuzushi) |8d10 base| Cost:58 This jutsu dislodges rocks above an opponent to crush them.
Fire Release; Ash Product Burning (Katon; Haisekishô) |3d10 rounds| Cost:33 Unlike other fire-based jutsu, this jutsu allows the user to breathe out a cloud of superheated ash capable of causing third-degree burns. Because it is ash and not flame, the ash remains in the air around the target, and therefore remains potent for a longer period.
Vanishing Facial Copy Technique (Shûshagan no Ju) |4d4 base| Cost:45 This jutsu allows the user to peel the face of another person off and wear it like a mask, effectively impersonating said person. In addition to copying the victim's face, it also copies their voice. The grisly after-effect of this is that the target loses their face entirely, as if it were dissolved clean off their head. Orochimaru uses it to infiltrate Konoha during the Chunin Exam arc and again to impersonate the Fourth Kazekage just before the invasion. Orochimaru can seemingly do this at will to mimic his original appearance.
Water Release; Five Eating Sharks (Suiton; Goshokuzame) |8d10 base| Cost:53 This jutsu is used when an opponent is knocked into water. From the water, five sharks are created and used to attack the opponent.
Water Release; Water Shark Missile Technique (Suiton; Suikôdan no Jutsu) |5d10 base| Cost:46 This jutsu utilizes water to attack the enemy with a powerful water burst in the form of a shark.
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Post by Hao|Kakashi on Aug 7, 2007 13:18:30 GMT -5
A-Rank
Secret Healing Wound Destruction (In'yu Shōmetsu) |7d4 base| Cost:88 Kabuto can concentrate his chakra to a prepared area on his body and begin regenerating the moment the targeted area becomes damaged. Unlike normal healing, this can actually restore dead cells. Tsunade, although a better healer, doesn't seem able to use this jutsu, meaning that it's probably exclusive to Kabuto.
Ice Release; Twin Dragon Blizzard (Hyouton; Souryuu Boufuusetsu) |9d10 base| Cost:45 Can deflect any weapon or basic attack regardless of dodge stat. Can also do damage to opponent at the same time. Description: Souryuu Boufuusetsu is a Ninjutsu technique utilizing the Ice Element. After forming the needed handseals, the user will thrust their arms to send out twin black ether-like dragons to strike the opponent. As they fly through the air they will begin to turn, creating a large dark tornado. Limits: Elemental Affinity.
Lightning Release; Lightning Dragon Tornado (Raiton; Rairyuu no Tatsumaki) |8d10 base| Cost: 50 Effect: Can deflect any weapon or basic attack regardless of dodge stat. Can also do damage to opponent at the same time. Description: Rairyuu no Tatsumaki is a Ninjutsu technique utilizing the Lightning Element. The ninja does a long string of hand seals which then causes a bolt of lightning to drop from the sky. The current will be contained within and around the user's form. They will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Lightning Release; Tornado Lightning (Raiton; Toruneedo Raitoningu) |9d10 base| Cost:55 - Handseals: Hare, Boar, Monkey - Rank: A - Effect: A lightning jutsu which harnesses alot of raw lightning power. The main power of this jutsu is creating long extensions of electricity from the hands. Spinning them in a circular motion , it tears through the surroundings and creates a massive wave of destruction. Leaving the area in a state like it was torn up by a tornado.
Uzumaki Naruto Two Thousand Combo (Uzumaki Naruto Nisen Rendan) |7d10 base| Cost:45 This jutsu was made by Naruto to fight against the transformed Gaara. Basically, it is the same as the Uzumaki Naruto Combo, only 400 times larger. 1,999 Shadow Clones are formed, making 2,000 Narutos combined. Like the original, the clones shout the syllables of the technique, followed by the whole name, while performing it. Unlike the other, however, they end with punches instead of kicks.
Water Release; Great Waterfall Technique (Suiton; Daibakufu no Jutsu) |10d10 base| Cost:60 This jutsu is used to fire a massive spiraling blast of water at an opponent. It does not need a pre-existing water source to function properly. This technique was going to be employed by Zabuza against Kakashi, but Kakashi used his Sharingan to copy it and use it against Zabuza before he could complete it himself.
Technique Neutralize (Jutsu Shō) |10d4 base| Cost:same amount as ninjutsu that is cancelled This jutsu cancels or impedes the occurring of the opponent's technique. It uses the same amount of chakra as the jutsu it intends to cancel.
Telescope Technique (Tōmegane no Jutsu) |4d4 base| Cost:45 With this technique, one is able to view a distant location through the use of a clairvoyant crystal ball.
Shadow Sewing (Kage Nui) |3d4 rounds| Cost:55 The user of this jutsu can extend their shadow and create multiple tangible tendrils for various purposes. Such purposes can include using them as stabbing weapons, rope for binding an opponent, or extra appendages for throwing weapons. It can also used simultanously with Shadow Imitation Technique, so it is possible to split the shadow and use both jutsus at the same time.
Summoning; Toad Mouth Bind (Kuchiyose; Gamaguchi Shibari) |5d10 25 or more to work| Cost:39 This jutsu encloses the surrounding area with the esophagus of a great, fire-breathing toad from Mount Myoboku: Rock Lodging (妙木山・岩宿, Myōboku-san: Iwayado?). Jiraiya can then control the stomach, causing it to expand, contract, or grow in whatever direction he wishes. In a filler arc, Jiraiya uses a variation of this jutsu when he summons an able-bodied toad's stomach to protect himself and Naruto from Kagero's Ephemeral Vengeance. When first used, Jiraiya claimed that no one had ever escaped from this jutsu. Itachi Uchiha and Kisame Hoshigaki manage to escape, however. Itachi uses his Amaterasu to burn through the stomach. In the video games, parts of the stomach also spew fire, which fits with Jiraiya's description of the toad the esophagus originates from.
Wind Blade (Kaze no Yaiba) |4d10| Cost:40 Creates a blade of wind, that is impossible to block. Requires no tool to perform.
Desert Prison (Sabakurou) |40d10| Cost:75 This attack is much like the desert coffin, except on a bigger scale. A very big scale in which Gaara uses a mass amount of sand to create a huge like Shukaku type of claw which then wraps around the opponents and then crushes them with extreme force.
Chidori |10d10| Cost:65 A technique where the power of the attack is in the thrust. The user must accumulate fast speeds in order to create the thrust which can cut through anything, even lightning itself.
Supreme Absolute Defense Sheild of Shukaku (Saikou Zettai Bougyo Shukaku No Tate) |10d4 rounds of reduction 7| Cost:90 A highly powerful defense technique in which Gaara summons a mini like sand sculpture of Shukaku which blocks any type of attack. Though this technique requires a lot of chakra it does make a very strong defense technique.
Tile Shuriken (Kawara Shuriken) |3d6 shurikens| Cost:42 Tiles near the user are transformed into usable suriken, and are directed toward the target. The 3rd Hokage uses this ability on Orochimaru while on a traditional Japanese tile roof.
Water Release; Rapid Crasher (Suiton Hahonryū) |9d10| Cost: 50 This technique creates water that spirals in the user's hand and fires at a highspeed at the enemy. It is used in conjunction with Naruto Uzumaki's Wind Release: Spiraling Sphere to form the Drowning Maelstrom Technique.
Sealing Technique; Dead Demon Imprisonment (Fuuin Jutsu: Shiki Fuujin) |10d10 must equal 45 or more to work| Cost:all CP Description: This technique is first used on Kyuubi to remove his soul and seal it away in the users body, the jutsu is first performed by signing a contract in order to perform it. When the jutsu is performed the god of death arrives and begins his part. The user paying with his life in order to perform the jutsu must wait until he is ready. When the god of death is ready he then proceeds to stick his arm through the users chest and then wait for the user to grab his opponent, after the user has his opponent the god of death reaches into the opponents body and tears there soul from the body and then feeds on it. After the task is finished the god of death takes the users soul and then seals the opponents soul and the users together. First performed by the fourth hokage to seal away kyuubi and then performed by the third to defeat the 1st and 2nd and Orochimaru, he fails against Orochimaru, only cutting off Orochimaru's arms of his soul.
Fire Type; Grand Fireball Skill (Katon; Goukakyuu no Jutsu) |7d10| Cost:59 Description: The user takes large amounts of his chakra, which allows him to breath out a large portion of flame. Can be extremely powerful.
Spirit Body Jutsu |2d4 rounds| Cost:85 Description: The user uses chakra to make themselves hazy, like mist or smoke, and for a short period of time can teleport around like a ghost and even randomly attack out of nowhere. Also, since the user is very similar to a ghost at this point, physical attacks have no effect against them. It can be really powerful if used correctly, but takes up a ton of chakra and can only be used for a small while. Name of Creator: Illusion Lin
Mind Of The Human, Body of The Dog Type: Ninjutsu |5d4 rounds| Cost:56 Description: The user actually transforms into a dog in a way other than genjutsu. It can withstand hits, and actually attack. It takes up a lot of chakra, but can be really useful in tough situations. If you want to turn into a big dog with big fangs and all that stuff, you have to have a lot of experience with this jutsu. Usually people turn into wolves and stuff like that, and it's usually used for tracking and fleeing. Name of Creator: Illusion Lin
Evil Sealing Method (Fuuja Houin) |7d10s must equal 30 or more to work| Cost:78 Negates the effects of the curse seal, making it much weaker. It the subject cannot contain their emotions, the seal becomes active again.
Demon Monkey King Summoning (Kyuchiyose; Enkouou Enma) |5d4 rounds| Cost:75 A Jutsu that summons King Enma (Demon Monkey). Enma is also able to transform into the 'Thunderbolt Staff'
Rasengan |8d10| Cost:65 The user swirls the air in there hand into a sphere, and mold it with Chakra. They then attack the opponent with it, which will usally cause them to go flying backwords, spinning around. Sometimes the attack will burn the opponent where they are hit by it.
Rashoumon |1d4 reduction 10| Cost:90 A summoning technique which summons a ultimate defense to block ANY attack which heads its way. It looks like one huge temple with a huge gate embedded in it. It is capable of stopping even the strongest attacks known in nijutsu.
Earth Release; Swamp of the Underworld (Doton; Yomi Numa) |7d4 yards| Cost:50 This jutsu turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around. The size of the swamp is proportionate to the amount of chakra used to perform the technique. When performed by a drugged Jiraiya, this technique only created a large, semi-deep swamp that merely inhibited the movement of the snakes it was targeting. When performed properly, it is supposed to engulf the target completely.
Black Secret Technique,First strike Puppet Theater (Kuro Higikki Ippatsu Kurasuri Engeki) |70d10| Cost:105 This is a extremely devastating technique in which the enemy is caught by a puppet, and inside is decapitated and killed. This is a 100% death technique and is much like Desert Funeral except this attack is done by puppets.
Shining Heaven (Amaterasu) (Mangekyo Sharigan users only) |35d10| Cost:65 Named after the Shinto sun goddess, Amaterasu, this legendary jutsu is unique to the Uchiha clan. The jet-black flames are said to be hotter than the sun, and will burn for seven days and seven nights. Since the Mangekyo Sharingan is necessary to activate this jutsu, not many have learned it; therefore, the specific details of this jutsu are as yet unrevealed. Not surprisingly, it appears to use a large amount of chakra, as Itachi had to rest after using both it and Tsukuyomi in succession.
Healing Resuscitation Regeneration Technique (Chikatsu Saisei no Jut) |10d6 heal| Cost:61 This jutsu uses a part of the patient's body as a medium to heal their wounds. It requires an almost room-wide seal and a lot of time to complete. The medic-nin on hand actually have to trade places after tiring, indicating just how long it takes. One medic-nin notes that he had been working on it for three hours before tiring. Unfortunately, this treatment's success rate isn't very high. This was used successfully on Neji Hyuga during the Sasuke Retrieval arc.
Suicide Bombing Clone (Jibaku Bunshin) |20d10| Cost:76 Deidara uses clay to clone himself then has the clone swallow as much clay as possible. While Deidara uses the distraction to flee, he has the clone explode in order to destroy his attackers. The blast could potentially destroy an entire forest.
Wood Release Secret Technique; Birth of Dense Woodland (Mokuton Hijutsu; Jukai Kōtan) |5d4 rounds| Cost:58 This jutsu grows a giant tree from nowhere. The user can control how the tree grows, allowing them to track down and ensnare opponents in the tree's growing branches. The tree can be grown further after its initial creation, creating a dense mass of branches and trunks that can obscure events inside. It has been said that the First Hokage created Konohagakure with this technique.
Wood Release; Wood Locking Wall (Mokuton; Moku Jōheki) |5d4 rounds 5 reduction| Cost:48 This jutsu creates a half-dome of wood to shield the user. It can also be used to capture a target.
Mystical Palm Technique |damage 5d10 Heals 10d6| Cost for Damage: 65 for 5 rounds Cost for healing: 70 for one use This jutsu is a multi-purpose medical technique used by medic-nin to heal wounds and perform surgery. For the former, the user concentrates chakra to their hand and applies it to a wound, speeding up cell regeneration. For the latter, the user focuses their chakra into a blade to make cuts where necessary. Because it is done with chakra, the user doesn't need to cut through their target's skin to reach muscles and organs. For this to be applied effectively in healing, a large amount of chakra is required. Using it to cut seems to be less chakra-intensive. This cutting aspect of this jutsu can also be used in combat, though it requires incredible precision on the user's part to be effective.
Important Body Points Disturbance (RanshinshM) |2d10 7 or more to work until the target rolls a 8 or better on a d10| Cost:45 By converting a small amount of chakra into electricity and hitting her opponent's brain stem, Tsunade can disrupt the regular flow of electrical signals from the target's brain to other parts of the target's body. For example, if the target tried to move their right arm, their left leg would move instead
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Post by Hao|Kakashi on Nov 12, 2007 21:52:30 GMT -5
S-Rank
Flying Thunder God Technique (Hiraishin no Jutsu) |3d10, must equal 7 or more to work| Cost:61 This jutsu was created by the Fourth Hokage and the reason behind his nickname, "The Yellow Flash of Konoha" (ľ¥ÎÈ~¤Î»ÆÉ«¤¤éW¹â, "Konoha no Kiiroi Senk¨"). It allows the user to move over large distances with ultra-high speed. Although it is often compared with the Body Flicker Technique, the speed of this jutsu is much greater. In principal, it is similar to the Summoning Technique, but instead sends the user somewhere rather than bringing something to them. To activate this jutsu, the user needs a special seal or "jutsu formula" (Ðgʽ, Jutsu-shiki?) to mark the destination. After this is done, the user can almost instantaneously transport himself to that location. The Fourth applied the formula in advance to weapons such as kunai. It is also possible to leave a formula in an area touched by the user.
Summoning; Impure World Resurrection (Kuchiyose; Edo Tensei) |10d10 must equal up to 35 or more to work| Cost:120 This forbidden summoning technique allows the user to revive the dead. The user must first sacrifice a living human in order to tie the deceased person's soul to the world (unlike the normal summoning technique, which only requires some of the user's blood). The sacrificed body is then surrounded with dirt and dust that compacts into the shape of the summoned soul's original body. The resurrected person then rises from the ground in a wooden coffin. At first, the person appears pale and dirty, as most undead are portrayed. The user has to restore their appearance through a special seal. When revived, the person remembers everything they once did. Because of this, the revived person is not completely under the user's control. With the same seal that restores the revived person's appearance, their personality can be erased, thus putting them under the user's complete control. The summoned person can't be killed and any damage to them regenerates. The soul must be removed from the body in order to kill the resurrected person. This technique can be used to summon multiple people at once, depending on the amount of sacrifices and the chakra level of the user. Orochimaru uses this technique during his battle with the Third Hokage in the Invasion of Konoha arc to summon the First and Second Hokages. He had also intended to summon someone else, but the Third prevented the final summon. In the anime, the coffin partially rises from the ground, and the symbol on it suggests that the Fourth Hokage was the final summon. In the manga, the coffin did not appear as the Third stops the final summon before it can even be attempted, so the occupant of the coffin is left more ambiguous.
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