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Post by Hao|Kakashi on Nov 12, 2007 22:10:57 GMT -5
The system for genjutsus has now changed. Now when a genjutsu is used, the targetted person has a chance to not be affected by the genjutsu. This is done by them rolling the amount of dice they have for metal guard....which is based on their intell value (see the chart listed below). If they succeed in rolling higher then them, then they escape the genjutsu. However, if they roll lower they are caught in the full effect of the genjutsu.
The targets of the genjutsus dice will be based of their intell. By using this chart below please figure out what your metal guard dice are...
1-15 - 1d10 16-30 - 2d10 31-40 - 3d10 41-45 - 4d10 46-55 - 5d10 56-70 - 6d10 71-85 - 7d10 86-90 - 8d10 91-95 - 9d10 96-100 - 10d10
To keep the damage ever changing like we always love to have for a jutsu damage take will work as following. If the attacker rolls a total ammount such as 15 and the target only rolled as 9 he should take six mental damage.
You fingure this out by taking the attacking number and subtract the block number for it. In the long run this will keep the damage always changing but can lead to other ways for damage if it tends to deal to much damage all the time.
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